Hey, nice start. I found this article from Valve really helpful, especially if you are working on something in this style/from this camera angle. http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
This was the setting I used and I was saving with different names every time i imported it into the client. Does anyone have trouble using dota 2 test? The workshop interface is broken in mine.
Yep, indeed they are. I used to be into the whole tabletop gaming scene, so this was a pretty interesting read. A Games Workshop case study: http://th.delcam.com/uk1/PressReleases/case_studies/Games_workshop.htm http://www.delcam.co.uk/
Hello all! I made this thread for the purpose of improving my skills in 3D modeling, now what I have done is made a bunch of models for TF2. From designing to Modeling to compiling to Uploading to the Steam Workshop. Here's my Workshop files: http://steamcommunity.com/profiles/76561198021416439/myworkshopfiles/?appid=440 I…
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hey guys, I finally submitted mt 1st dota 2 item in the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=198745128&searchtext let me know what you think and up vote if you like it. Cheers.
So valve just released the dota 2 reborn.. with one thing missing.. no way for workshop people to test items in game.. or if there is a way I don't know how.. any ideas ? how can items be tested in reborn ? THX
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…
M4A4 | Verde Technical on Steam Workshop Normally I'm a level designer, but I decided to try my hand at basic texturing. This was the result. Looking forward to pushing for better quality next time, this was mainly a learning experience to get my workflows down, and to set up my Workshop infos and such. :) C+C welcome! For…