Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
CAT Rigs have by default the walk animation when you go to Animation Mode Toggle, how can i change it? I tried loading a BIP file in the Clip Manager but that creates a new CAT Rig instead of adding the animation to my existing CAT Rig.
hi, a simple demonstration highlighting the difference in merging animation layers between Maya and Blender. using the same rig (beta character from agora), in both maya and blender. same rig (almost) same computer, only difference is maya and blender. https://youtu.be/57QhSToYH98?si=KOMJGwMrOo7mfbri
hey guys, i know that there are some very experienced nature artist out there and other with a big knowledge of foliage and stuff. i want to know whats the best way to make really good tree's in a AAA quality. i dont wanna use programs like speedtree and stuff and i went them for a game later on. my attempt (3ds max)…
Hey everyone. I figured some people on here would like a decent quadruped rig to play with. I took one on CreativeCrash and updated it significantly, mostly in the face. It's rigged more like a biped, but it works pretty decently as a quadruped (which I am using now for a shot.) Check it out, leave love, or hate, s'all…
Posting the past 3 days all at once. I was having some problems getting my account working properly. A little about this project and myself. I am currently a student at Full Sail University and I am striving to succeed as a character artist in the gaming industry. This is my first project within my finals and just wanted…
I decided to take a u-turn from my usual arch viz workflow and dabble in real time. Personally, I think real time is a totally untapped market for architecture. Though, it's a complete departure from my normal workflow. There screencaps are not built with any final lighting, mostly preview to medium. I'm currently working…
Project Status: Modeling Hi, after I did a few sketches but no real new project I decided to go a little bit bigger for my next project. I went thru a few game concepts and finally decided to build the Starcraft 2 MecHaven: My idea is to create this building for a fictional Starcraft 1st Person shooter using Unreal (UDK or…
The Stranger by Roy Graham The stranger didn’t look the part of a fisherman. No rubber clodstompers, no bone charms making their dry chatter around his neck. Even the coat on him was a thin and silvery thing, minnow-like—not clothing to keep the cold and the mist from clinging to your bones. Bad gear to take out into those…