hi guys, today i got this weird maya problem. everytime i want to open my recent file maya is crashing and says " // warning: the currently tab is not a scene tab. this icon size change operation is not implemented for this tab." i really dont know what the heck happend to my file. could someone help me? i'd love not to…
It wouldn't problem upon export, but depending on how long the animation is in Maya, Maya could puke on it occasionally. Then again, Maya pukes on everything, so just remember to save often. I wish I could picture what's happening more so I can help. Perhaps make a video with Jing? The graph editor should be working for…
i know there is creasing in maya with its crease set editor, but i cant get it to look as nice and precise as how max does it by adding smoothing groups and turbosmoothing it. is this just a limitation of maya? Id like to subdivide my geo without adding a ton of edge loops and make it look as nice as how 3dsmax does it.
I'd love nothing more than to go on a rant about how much I hate maya, but as for now I think I just would like help. I've been working on a scene for a while, and earlier today I saved, closed and went for a break. When I come back and open the scene I get prompted with ''error reading file'' and a rollback of roughly two…
oh cool. I just opened Maya and confirmed your post. In XSI it's a temporary pivot change. I remember Maya working the same way, but it's been a while since I've seriously modeled anything in Maya. cheers
Hi! I have some problems with hand keying animations using the HIK control rig (2013). I have done a few simple test animations to see how well one could animate with the HIK rig but I ran into some problems straight away. After saving the file and reopening it, a lot of the animation info was missing or altered. For…
I get gimbal mode when i press insert key to move my joints(please check the attachment for the issue), i have tried deleting the maya preferences folder changing the options of move tool still the issue is present, using maya 2015 and windows 8.1. Need little help .
Hello, In the file node where the normal map for a material in maya is inputted, what filter type should I select? I saw one tutorial where it was said to just select none but without any further explanation. Also, do mip maps just not exist in maya or are not necessary? What's the story with that?
Hi, Here is the article I wrote on how to make better use of Unfold UV in Maya. I think Unfold UV is under credited and with little help from the script by Tylney Taylor, it really becomes useful. Unfold UV in Maya I hope some people find this helpful, if not just ignore it.
I made the Mug in 3DCoat and used it's Shader/Materials to texture everything. I exported the object and textures, imported them into maya and all metal-like textures are way too dark. Trying to play around with exposure settings only made it worse and i have absolutely no idea what i can do against the glitchy edges at…