Hello! I have been using Mayas transfer maps "diffuse" and xnormals "base map" baking option for a while now and find it really useful to be able to transfer for example lightbakes on the highpolys uvs and then transfer to a lowres. I would like to try a workflow where i texture the highpolys uv, and then bake all maps to…
I textured my coffee maker in Substance Painter. The carafe is set up to look like glass. Parts of my texture are supposed to be transparent. How do I set up my opacity in Unreal4?
I created new scene and added box to default mesh object. Then I created new mesh object and added another box. Now I assigned materials with textures (two different) to first and second box. The first created box shows texture assigned to material. Second box doesn't. Regardless of which material I try to assign. However…
I have a sword i just made in blender but the problem is i can't seem to find out how to texture it so if any knows blender well and knows how to apply textures please post a link to a tutorial or tell me how on here. thanks
That "diffuse texture" really depends on the end application of the asset. If you are going to present it with unlit shader, then you don't even need to delight it, and then its probably good as it is. If you want to use lit shading, you are better removing the diffuse and specular lighting from the scanned texture, or try…
Hi everyone! I apologize in advance if this is a dumb question, but I'm new at this I really can't figure it out. I recently started studying modeling at school and I'm starting to get pretty comfortable with 3DSmax. However, I haven't learned much about texturing yet, so I decided to do a bit of homework on my own to…
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Would any one be willing to uv and texture this char? Link to char I am extremely bad at textures I've tried to finish other projects with em but I've not gotten very far Thanks in advance all
Hello Everyone I'm using max for a good time but I wanted to know if there's a easy way of importing textures That might be a bit confusing but what I'm stuck at is that I need to use that Import option which basically fixes it's Gamma value, Unless I do it for every texture it comes out as wrong/corrupted shader in…