Hello!
I have been using Mayas transfer maps "diffuse" and xnormals "base map" baking option for a while now and find it really useful to be able to transfer for example lightbakes on the highpolys uvs and then transfer to a lowres.
I would like to try a workflow where i texture the highpolys uv, and then bake all maps to the lowres uvs, but for that to be effective I would really need a way to transfer all maps at once.
Is there a program or feature in maya/xnormal where i can assign say for exmaple 10 textures to the highres uvs and transfer those texture to lowres uvs?
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