One of the key lights in my scene is motivated by a light source outside of the scene - in this case, an underwater light effect shining through portholes in a corridor. I was thinking about using a dominant directional light to simulate the sun's rays casting through the water and into the scene from outside the vessel,…
hi i have some funky wunky x-ref problems and it would be so nice if max would learn to handle them correct but no.. it don´t want to.. so maybe there is some trick or some other solution, maybe someone knows.. ok here we go: i have a smal scene with some animation (some objects are x-ref-objekts some are normal un-refed…
With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
Hey guys, this week I started a new environment which will hopefully end up on my portfolio. A little bit about the concept: The idea was to create a science lab environment. To make the lab look more interesting I wanted to combine it with some vegetation. I ended up with the concept of a labratory where they researched…
This is kind of bugging me . So if you have a scene with a sunlight with strong shadows, you get quite harsh dark shadow. If I add a HDR as an ambient source, then I get lighter shadows and the scene look quite nice So why do i need to have bounce lighting on top of that In Blender for example if I turn off bounce lighting…
Greetings Polycount, I have recently been working on a interior scene in UE4 to improve my portfolio. I am content with how it has turned out, yet I keep thinking the, "Art is never finished, only abandoned" quote by Vinci. I believe there is more that could be added to deepen this scene and my understanding will expand…
Interesting. So I just tried replicating your test in an empty Maya scene. I created 4 blinns and a plane. I assigned each blinn to face on the plane, then duplicated 4 times. I then manually deleted all the faces with one of the blinn assignments per duplicate as you show in your test. I then saved the scene, and…
Your materials and textures are really really great! This scene has an incredible amount of potential. So the lighting is washing the scene out alot. Everything in the scene seems to have an even amount of light from the ceiling to the floor. It's ok to have some dark spots in your scene. I know you fight the urge to light…
Great start to the scene, but you definitely have a lot to go in terms of getting things to read realistically, which seems to be what your goal is here according to your reference. I would definitely try to address the visible hardness of the geometry in your scene on a lot of your assets (I can actually see the…
I'm not sure what your goal is here with these videos? I watched a couple of them out of curiosity and your description seems to be doing a lot of the heavy lifting by telling me who these characters are. They didn't have any story or dialogue (despite the characters mouths opening and closing). The animation reads as…