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Using cookies on directional lights?

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danshewan polycounter lvl 8
One of the key lights in my scene is motivated by a light source outside of the scene - in this case, an underwater light effect shining through portholes in a corridor.

I was thinking about using a dominant directional light to simulate the sun's rays casting through the water and into the scene from outside the vessel, and it occurred to me that a subtle god-ray effect may reveal the faceting that would otherwise be hidden by surrounding geometry.

A quick Max grab to illustrate what I mean - just think multiple instances of the low-poly wall geometry.


lightre.jpg


I'm hoping to simulate the passage of the light through the water and into the scene, and even though the light effect would be quite subtle, it's quite important to the scene in terms of color balance.

Firstly, would a single dominant directional light be the best approach for this type of effect? I'd presumed that it would be in order to realistically simulate a single light source (as this light effect has to be consistent elsewhere in the scene, albeit through larger windows of a different shape), and that the god-ray and any secondary caustic effect would be handled by post-processing. Would such faceting even be noticeable? Would multiple lights of another type be better suited for this?

Secondly, if a dominant directional light is the best approach, would it be possible to use cookies to disguise the faceting of the porthole's low-poly geometry, or would I have to increase the density of the window geometry to make the hole appear rounder? Or is there a simpler solution?

Looking forward to hearing what you guys think, and thanks in advance for any suggestions.

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