Hey Guys, I've been lurking around on these forums for some time now. I find it both inspiring and slightly intimidating if i'm honest, so I've only posted once or twice before. That said - I am in my final year of Uni studying Games Art and I have been set the task of modelling a character for a module called ‘Character…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it. Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? What…
A piece I am slowly (SLOWLY) working on. Will update occasionally to show the progress. Here is my first blocking out/ refinement progress. Any thoughts/criticism is welcome.
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Working on a male base mesh for future projects and decided to post shots of the progress for critiques. The torso is pretty much blocked out and the arms are still a work in progress.