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BRAWL2 [Environent] greentooth, aumramaram

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aumramaram triangle

greentooth

I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm.

edit:
I use:
-Magicavoxel - hard surface, blocks
-GDevelop - game engine and pixel editor (Piskl)
-SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo)
-Blender - precision surface (rarely needed), technical stuff like mesh processing via scripts

GDevelop is likely the slowest and least feature-rich game engine out there, but it's extremely quick to produce with. I told myself strictly to only use it to make the visual level for the challenge, but in this engine it's easy to throw in things like bullets, movement, health systems, so I ended up doing it little by little anyway and now it's shaping up to be a game.

There are no normal maps or textures at all and there's no specular or emissive. I use vertex colors and found that GDevelop processes them entirely in float, so wrote MEL script which give emissives for free. That's a hack but it works beautifully for the time being. With a simple engine like this creative solutions are needed.

I'm on an i7-8550U @1.8 w/ UHD 620 iGPU. Aiming for a steady 30 FPS with good optimization at medium detail setting. For this engine, about 600k tris. Bottleneck now is CPU. Tons of little units updating their logic every frame, the tiny white guys each being obscene amounts of tris, and too many draw calls. Lots of room for optimization still. I'm not worried about performance impact of adding audio.








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is it going to remove the colors again and make my flower look stupid?

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