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Redesigning my Low Poly Tifa Model



This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it.

Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? 

What are some glaringly obvious issues that I can improve for the redesign? (The face obviously) 

also, some context: This model was created for use on real N64 hardware, using Fast64 formatted textures.
The model shown is 726 triangles.

The redesigned model will not be under the limits of the N64, however, it will still be stylized as if it was. (A big inspiration was the scrapped N64 version of FF7)

I will keep you all updated on the progress in this thread

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