Hey all. Now this is actually one of my first character models i've created with my full attention. I've spent quite a long time on the high poly model and its looking the way i want it to look now. The character began as a sort of "next stage bahamut" for the final fantasy games, however with the abitiousness of me as…
Hey polycount! I already started a Scifi corridor thing about a year ago. But i'm not happy with the old work anymore, so i decided to start again from scratch. And finish it this time ffs! :poly122: My goal is to have a finished mini level using as many modular pieces/textures as possible. I started with a rough blockout…
Hello o/ Currently working on a block-out for my final major project for university, adjusting proportions and clothing fit. The jacket, shirt and pants was created roughly in Marvelous Designer and sculpted on top of. I also plan on sculpting the rest of the clothing manually. But so far my plan is to keep adjusting the…
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Wow, lots of gun WIP threads now that Racer released that tutorial! Anyways, I have actually made this gun (a slightly different version) before. You can check my portfolio if you want to see my results. Also, this guy did a really nice job on the kriss: http://adrianzamora.carbonmade.com/projects/75305 FYI, He was a big…
I need models and such to rig so i can make a reel, this is for my own personal use so I will be keeping the rig files etc. If you want me to rig characters for you for your projects I can do that at a negotiable rate but for right now I'm just looking for stuff to flesh out my reel.
I have made a wisp ( simple circle with a small glow effect ) but I need to figure out how one would rig that. I know how to rig a model... i am just curious how people would rig it specifically. If i had to guess, I would say I just make one Joint and setup a control set from that? Animate it from there? Any ideas and…
Hi everyone, I would like to show you my latest game rig, with Bone-based muscle simulation. All deformations are expressed with uniform scaling, rotations and translations and work automatically. The mesh itself is not very muscular, but the main goal of this rig is to keep the volumes (like in the shoulder area). [ame="…
Hey there folks, I know this type of thread must have been created quite a few times, but if you're able to help me out I'd much appreciate it. Essentially I'm coming out of university in a year from a games design course. Now... I've read plenty of threads about degrees versus self-taught and just having that portfolio -…