Either use a the 4k map with lights along with a mask for emissive or as a seperate shader. Depends a little bit on what engine you use I guess. I'd use the first alternative in most cases. The mask doesnt have to be 4k btw. The pulse effect with variation can be achieved by giving the emissive mask a Sine multiplied by…
if i'm reading this right what your shader is doing is simply multiplying vertex color by a mask. that means that when your mask is zero, 0*vertexcolor = 0. if you want the lerp input value to be 0 when vertex color is 0 and 1 when vertex color is 1, you're gonna have to change your calculation. mask + (vertexcolor* 2 - 1)…
Krita can open your average PSD fine so you should be able to keep both software open and go back and forth quickly. But Krita doesn't have the Clipping Mask feature (it uses something else to do this, called alpha-inheriting), so if you happen to use clip-masked layers in the PSD they will be loaded as normal layers and…
Yeah at the moment it looks like he has two cheetos resting on his man-boobs. He's a great character I think you should just move the mask up a bit so that you can see his mouth and maybe his nose. You could also make the mask more interesting like it is in the concept. And add some laces to the back of his mask. Is he…
there is a better way use a composite material - setup the different materials and then it gets a little tricky, you paint opacity masks for the different mats - i used a 3d painter prototype script which let me paint the masks directly onto the geometry (i used a .fx shader to get realtime feedback of the mixed terrain…
Thanks for the advice @pior (It's really good advice!), but the problem isn't that I can't do (or haven't already done) the work for what I'm asking -- it's that I want to find a better way than how I've already been doing it -- and for that, yes, I am asking for help. The whole point of this thread was to ask for advice…
Made this thread in hope for critiques on my up and coming work. They are going to be geared towards improving my current portfolio. If you have any critiques it would be appreciated.
So I've been applying for some concept art type positions for some time and on more than one occasion studios respond and immediately assign you an art test to do for them (with a deadline) without confirming with you first if 1. you are willing and 2. when is the best time for you to start the test. Personally I find it…
That is correct behaviour iirc. granted it's been many years since I've needed xnormal but I seem to remember It saves a (useful, because no convienent matching/grouping settings in xnormal so compositing is not unusual) mask into the alpha channel. There might be an output setting to turn off the mask. Failing there being…
hey man great idea for a piece, lovin it. i imagine cross shaped christ rays coming from it...evangelion anyone? ok enough love down to the gritty stuff, while the overall form of it is awesome, i like how it looms over, and i could totally imagine a character approaching it in a sequence similar to the jenova sepheroth…