I think out of a lot of games to hit recently over the past few months, this has to be the biggest let down. Just watching the game, you see that they could of pulled off something so good... But no. From the awful last gen graphics (I'm talking 256x256 res skins on people), to the out dated control, it just takes the…
We're looking for talent once again. Our office is great, the work environment is outstanding (no crunch... ever.) and you'll be very much able to input your own ideas, not just be a cog in the machine. The details: Artist Three Rings seeks an exceptionally talented Artist to join our merry crew. Work on Puzzle Pirates,…
Hey guys/dolls, we've looking to hire up another art position here at Petro. Anyquestions, feel free to PM me, or post in this thread. :) Same info and other positions listed here: http://petroglyphgames.com/careers Senior Artist Petroglyph is seeking a talented SENIOR ARTIST to help develop a new and very exciting mobile…
In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Nanu Interactive is a 6-year successful micro app-development studio that makes innovative 3D AR/VR Creativity Apps. We first invented the 3D Colouring Book with "Paint My Cat" in 2012, and we've been quietly at the forefront of the AR/3D creativity revolution ever since. We're looking for a part-time, contract artist to…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
I recently finished my Intermediate term at Think Tank Training Center, where I made a real time environment in UE5 based on a concept by Łukasz Ślebodziński. More breakdowns on my Artstation post! https://www.artstation.com/artwork/aoq1Yq