Hey Polycount! It's been a while since I posted on here - the last project I worked on was a KOTOR Star Wars apartment that I abandoned after having burned out on 3D. However, I'm back at the poly-grind now, and currently studying my Masters to refine my skills and to get me back into the flow of things. I actually meant…
HRISTO VELEV (BOTTLESHIPVFX) CHATS WITH EDWIN BRAUN (CEBAS) ABOUT THE 'SHANGHAI FORTRESS' SCI-FI VISUAL EFFECTS BREAKDOWN Tomorrow (Dec 17) with Hristo Velev and Edwin Braun: Pacific time: 10 AM , EST 1 PM // See https://www.facebook.com/events/1372833769556588/ NOTE: Please remember to join @ Zoom Room:…
Hello! I am a new member and I wanted to start a sketchbook thread in order to get feedback on my work. This is my most recent sculpt: For the body, I used images of Inca mummies and Otzi the iceman, and for the face I used sculpts like this, this and this as reference without trying to copy any one piece directly. I am…
Hey guys! I'm having an issue with reflective materials (i.e. Car Paint shader) with an HDRI scene in MAX 2012. I'm rendering in mental ray and when rendering with a standard material applied, everything is fine...the lighting is spot on. However, when I apply a car paint material or other reflective material, the object…
It's been a very long time since I've been here! It's about time to start anew with a big deep breath. Since going back and forth on "what do I want to do" with this whole artist bit, I've settled on textures and materials, and eventually creating small dioramas to test their functionality. Here's some of my most recent…
Whats up everyone, as of right now i'm finishing up a scene i'm doing for my portfolio thats about 70% done. It's looking kind of empty as of right now so i'm adding a fruit-stand to fill things up a bit. I made the fruitstand, now i just need the model the "fruit" itself. So i'm wondering whats the best way to go about…
Like the title says, I managed to grab a spot in the Valkyrie Profile character redux contest over at Gaming Artist after someone dropped out. Limits are 1300 Triangles and one 1024^2 diffuse texture. Since everyone here tends to have good attention to detail I'm bringing my completed first pass here for comments and crits…
Blender Basics, show how we can align vertices in straight line, I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/4_lMkKg71Vo?si=hruuzNuSE5fooFEO