I'm working on top-down shooting game (think Nuclear Throne in 3D), where enemies appear in big groups. Would this mesh be considered too high-poly or is it acceptable? Does anybody have any recommendations with a good poly-count level? EDIT: The polycount in the top left corner isn't accurate for the model since the scene…
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
Since I knew Blizzard for the first time, I felt in love with their art style. This is a fan art of Ephialtes of Trachis, from 300 (the movie version) in the art style of Overwatch. I wanted to create an Stylized character from start to finish following the Overwatch aesthetic, and check how woult it look in the game so,…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
Long story short i lost the pen and I am selling the tablet because my grandmother bought me a new one. $120 shipped for any of the 48 states, if you live somewhere else i can see how much shipping would cost because i have no idea. PM me first come first serve, any questions feel free to ask. PS sorry if this is the wrong…
Hi guys Im just wondering if anyone can recommend any lip syncing software youy have used in the past or heard good things about. We have to do a bunch of short clips of over serveral minutes of audio of 2 resonably realistic animated people talking to each other. The software must also be:- *reasonably quick to use. *be…
I'm trying to use Zbrush 3.0 to create facial morph targets in max 9. After bringing in my target from Zbrush(exported as an OBJ) and setting up the morpher with the orignal model, when I scrub the morph value, the face on the original model deforms as desired. However it (the whole model) also translates up. I tried to…
So Ive been trying to add Eyeballs to my character and i found a decent procedural to do that. Here is the link to the procedural https://share.allegorithmic.com/libraries/328 What i am having a problem with is getting a handle on the UV scale and the UV offset. I am trying to manually type in the numbers but They are a…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…