Hey guys, I've been working on this scene for a while. I think I'm done with this project. I would love all the feed back, so I can improve in my next project. Thank you all :) for more www.thanet-art.com
The house is 7792 tris and uses 2048 Maps The tree has 1024 maps for the trunk (along with a 512 detail map tiled 8 times) and 256 maps for the leaf canopy :) pf The PICS:
So I've got this problem, its only capturing the ground. I'm trying to have it capture all around just like a normal cube-map. These are my settings, and pic of whats going on.
I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )
Putting together a sewer scene. I thought a decaying sewer would make for a cool smugglers den, still lots left to do! :) [size=-2]moodboard[/size] [size=-2]wooden cube[/size] [size=-2]tunnels so far[/size]
Hey guys, I was just wondering when you are making something in maya or max is it allowable to delete faces that wont be seen by the player like side of walls, undersides etc. Or should they always be filled in? The attachment shows what i mean Thanks guys!
Hey everyone, here is my latest environment I based off of another concept piece I did. Its not finished I am getting close to it. I am working on the environment above the workshop now, eventually I will have this all connected and working accordingly. hope you like and please critique! this is the concept: