The tunnel looks sick already and I love the crate. Those are hand painted textures on the wood I assume right? The light looks great too. I'm sure this will be very good when you are done.
So here's an update, made the tunnel from modular pieces and changed the layout a few times but think I have it now. Wanted some points of interest so there's a collapsed ceiling, staircase and dropshaft area.
Also made some props, thought the polycount might be a little high but there are some extra loops for vertex painting, could Lod them I suppose.
[size=-2]collapsed ceiling[/size]
[size=-2]staircase[/size]
[size=-2]dropshaft[/size]
[size=-2]some props[/size]
(think I went over the top with the atmospheric fog)
spectre: thanks, the crate might be too hand painted for the scene now which is a shame, must see how it looks in the environment. May have exaggerated the grain and knots too much in the sculpt.
Looks nice so far. Really liking the atmosphere. Some water dripping particles everywhere would be awesome. I know the refs don't show it(they all look like they're still used), I'd vary the lights a little bit. Maybe one is a little more warmer, while another isn't as strong? Keep it up, subscribed
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Also made some props, thought the polycount might be a little high but there are some extra loops for vertex painting, could Lod them I suppose.
[size=-2]collapsed ceiling[/size]
[size=-2]staircase[/size]
[size=-2]dropshaft[/size]
[size=-2]some props[/size]
(think I went over the top with the atmospheric fog)
spectre: thanks, the crate might be too hand painted for the scene now which is a shame, must see how it looks in the environment. May have exaggerated the grain and knots too much in the sculpt.
quick update, added some water, tried to use a cube map but the results weren't quite there so using some image based reflections, yay dx11.
I have a few more touches here and there but I'm getting close to calling this done.