Totem Cactus-Photogrammetry Created this cactus using photogrammetry. Photo scanned using a 50mp camera (54 images), processed in Reality Capture, and modeled in ZBrush and Maya. Highly detailed model Size: X:57.5cm x Y 189cm x Z: 96cm 700,000 Polys
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
Finished real time Selene (Kate Beckinsale) I've rendered out a bunch of shots and will be adding some more soon. You can find those here: https://www.artstation.com/artwork/qwVgR Below are links to the WIP threads. link to Selene WIP thread: http://polycount.com/discussion/188189/underworld-selene-wip#latest link to…
Here is my finished piece of the heavy pulse rifle which Soldier 76 uses. It was a fun piece and I learned a lot with it. 18k tris and 4096 base color, roughness, metalness, and normal. https://jessiemoss.artstation.com/
Hey guys I'm a long long long time polycount lurker. :) I haven't posted anything in a while, but wanted to share my latest piece! It was inspired by the illustrations of Paul Bonner. I wanted to create a piece that had a lot of movement and story-telling. It was a lot of fun to do. All of the assets were created to run in…
This is actually a continuation of this thread: http://polycount.com/discussion/185039/am-i-doing-this-right-female-character but I realized the title was too vague and I wasn't really able to do much about the character design itself. Here's what I have so far: As you may have noticed, I changed her face. I actually…
Hello, people. Several days ago, I asked evaluation of my work ( http://polycount.com/discussion/189339/low-poly-would-you-please-evaluate-my-work/p1?new=1 ) Also, I received thankful feedback. The conclusion is... I should understand modern day's work flow of creating low-poly modeling. I searched and studied... and I…
Hi everyone, I have been visiting the site on and off not sure mostly being fight with myself if I should be posting on it or not. But I have decide I need to document my development of my growth as artist. So This thread is intended to be a personal record of my progress. I welcome all criticism, it is greatly…