Both models are very, very straight. Even someone standing up straight has an S-curve to their back and with the arms slightly bent. Even for the robot. The concept art shows curvature, which is completely lost in the model.
Hi. I'm using HumanIK in Maya 2023 and can't seem to figure out one issue. I have a root bone in my character's skeleton. I have that mapped to the Reference node in HumanIK. But when I import an animation on the skeleton and do a Bake to Control Rig, the Reference always status at 0,0,0 instead of (as I want) being…
Hello everyone, I'm seeking some good training tutorials for photoshop because I would like to try my hand at texturing. Please post any tutorials that may have helped you with photoshop into this thread, thanks! Things such as texturing robots, guns, etc.
Hi, first post here! Some thumbnails sketches/ concept of my transformer. It's for a school project and I want my robot to have parts from a helicopter merged with maybe truck parts or something? I started to model the propeller and I used photorefs on a Black Hawk helicopter for that.
Bounce Bounce Bounce! Low poly, 512x512 & 256x256, 100% self ilu.. For old time sake Wires http://benregimbal.com/PilotWires.jpg http://benregimbal.com/RobotWIres.jpg Flat * I forgot the robot txt ill upload that later if i think about it.. http://benregimbal.com/TitFlats.jpg
You've got cool ideas, now its time to execute them properly. You need to focus more on anticipation and follow through. Try to over-exaggerate the motion, it will help you sell it more and makes it less robotic...
I fear though that by using a stickman it would become very hard for the players to follow the main character... Maybe if I change the colors of the robot would suit better or do you guys suggest to change the whole model ?
Thanks Brian. I'll check out that link when I get a chance. It'll be nice to have more cyborg concepts, than robotic suits. Thanks for those pointers N-Gon. I'll work on those too.
For a critique of the messy room, I'd say that everything is too aligned to their axes. Rotate the bed and desk and stereo a little and it'll feel more natural. For the robot, i'd say the head looks a little long perhaps if it is meant to be humanoid?
Yeah I like this challenge, environment artists can team up, or make a robot or some sort of non-human driver pretty easily, although it favors character and creature artists a bit, that doesn't define the contest or limits.