I always go on Brandon Graham's PROPHET now hear me out: It's the continuation of a Rob Liefield comic but don't worry about that, you don't need to read his weird 90's meathead comic about Image's Captain America-like. It's set 10,000 years in the future where clones of John Prophet (the aformentioned super soldier) make…
Solid asset. I really like how you pushed the barbed wire off of the bat; however, parts of it look a bit floaty instead of tightly wrapped around the bat. You could probably save a bit of geo at the base of the handle as well. It looks like there are a ton of loops densely packed.
Polycount can you fix embedding movies? If anyone from Polycount is looking is there any chance you could add a movie embed button, much like this image. I love this forum and its the only one I like to browse when i get a minute but it would make things much easier if it had a button. Thank you :)…
Hi, can i sculpt on the one side of thick mesh (double sided) without affecting other side of a mesh? i could mask one side but sometimes it's hard or impossible to get into some parts of a mesh.
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
So i've been working on my lowpoly for a gun and i've just noticed a tonne of the low poly has somehow been screwed up, like the normals have been flipped.. causing black boxes / incorrect smoothing all over the model. E.g. There's no smoothing groups on any of those faces and look how they're acting, anyone know what the…
Hello fellow graphics enthusiasts, I am currently creating a realtime archviz walkthrough with Unity and I've come across this website: https://ue4arch.com/ Youtube: https://www.youtube.com/watch?v=Gah8sHA1r_8 (UE4Arch - Lake House Real-time Archviz) Now I'd like to ask you to take a look at this and tell me wether this…
Hi guys, I'm working on 3ds Max and I have a camera projection on my scene, which means all the objects that get projected are self iiluminated. Now I have 2 models in the scene and I want them to cast shadows on the floor (which is also self iiluminated). I tried to render VrayShadow's seperate channel but it didn't work.…
Hi 3dsmax 2015 sp2 win 8.1 I know some of you use the max morpher a lot. I cant turn on Use Limits under channel settings. I never had this problem and I want to use blink for eyes wide as well and its generally usefull for variations. Google reveals nothing. Any help appreciated. Thanks
Hi, I've been playing around trying to make some custom hats for TF2. Unfortunately I've hit a stumbling block... I can make the hat, texture it and get it into game without any problems. Unfortunately when in game the hat clips through itself as shown in the below pictures: This is how the hat looks when rendered in 3DS…