Thank you so much for taking the time to give such detailed feedback! :) I really appreciate it, it’s given me a lot of insight and clear direction for how I can push this scene further. I know feedback like this is one of the best ways to grow, and I really appreciate being able to learn from others with more experience.…
We are looking for an experienced professional zbrush modeler that can highly detailed cyberpunk characters and demons. This will be a regular monthly gig, so please ONLY apply if you have full-time availability. We are looking for 1-2 experienced Zbrush artists to work with that must have these skills:* professional level…
Hi everyone, I have been self-learning 3D art since July 2019, and I'm looking for some feedback on my current portfolio. My dream is to be an environment artist for a game studio, but I'm ultimately flexible as to where I end up. I am interested in hearing the feedback of anyone who has worked in the 3D industry, from…
Hello, I am an aspiring 3D Environment and Prop Artist. I have been applying to positions for some time now, and I am beginning to think there is something in my resume that is holding me back. I have read lots of advice article on crafting a great resume and have even submitted my resume to some of those "free" resume…
Hey polycounters, I have a question to you. I am currently preparing my portfolio for a job application. I did publish several games with my current company, which are already uploaded to my artstation profile. But here is the catch. I have artworks from like three more games which are already finished but unreleased. My…
Morning all, I am working on a project that requires some models rendered in a way that resembles a schematic line drawing intended for a product's patent application, and am having problems finding or creating a shader to match that look. I've gone through a few cell-shading tutorials but none of the styles really match…
I was setting up my UV cage and applying the renders to my Low ploy, making sure I had no ray misses etc etc. Once all was well I applied my smoothing groups from UV shells using a script called TexTools (handy wee thing). Once I did that I got these awful artifacts(See picture below) that I've never seen before, what are…
Yeah, the black outline are ray misses/artifacts. Basically means that your LP has too much of a discrepancy/gap to your high-res mesh. It's much more visible with a metallic and specular material, like what you have applied in marmoset. However, because a lot of the material would be polymer/matte, it wouldn't be as…
Hi! By overlap, I meant one part (for example jacket) having UVs overlap with itself due to the generative modifiers (mirror, solidify) - not UVs of different character-parts overlapping (jacket and pants for example). Here is a quick walkthrough how I checked with the jacket: 1 - UV Sync Selection is enabled in UV editor,…
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…