Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
Hey Polycount, I wanted to share with you my debut package as an undergrad. Its a set of modular components for Unity3d to quickly map out or prototype levels. Info: Imported at a scale of (1,1,1) Unique pivot points (duplicate and snap) Built entirely on the grid (easy texturing) No Z-fighting Standard base maps (source…
"Tropical Subterranean Industry": The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on…
Some suggestions :) the Victorian House scene is in Unreal 3 but unfortunately it doesn't looking like a picture in Unreal 3 to me anyways. You could add a lot of mood to this scene, terrain in the back ground, floor fog, etc. Make it look really scary. Something like this:…
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Characters, characters, characters! In order to get this project done with the amount of characters required you have to love and embrace modularity. As part of pre-production, I built base meshes for the different races in our game. These meshes are just for the purposes of massing. The t-pose chosen has the shoulder…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
So I built up a bunch of modular panels in max, all baked and uv'd then assembled in Unity3d. I had an idea to take this set piece back into max and bake it more to "unify" it. I use the OBJExport script and I'm setup in Max again. How can I bake a proper Ambient occlusion so when wall meets floor we can get a nice shadow?…
https://www.youtube.com/watch?v=oMbh-9BJHL0 Released: https://www.assetstore.unity3d.com/en/#!/content/74702 This package will help you to make cave environment with lot of prefabs. Besides they were built as modules, so it is easier to use. Conbine the modular meshes as like you want. Hello guys, I'm working on this…
So I built up a bunch of modular panels in max, all baked and uv'd then assembled in Unity3d. I had an idea to take this set piece back into max and bake it more to "unify" it. I use the OBJExport script and I'm setup in Max again. How can I bake a proper Ambient occlusion so when wall meets floor we can get a nice shadow?…