Hi everyone. I' m working on a stylized environment/level that I might eventually mess around with in Unity. I was inspired by a few open p2s games, namely Dragon Quest 8. Stylistically, I'm trying to create something that looks retro but is still stylized and aimed for ios and android machines. I'm not sure how much polys…
Hello, My name is Matt Curtis and I am a 3D artist specializing in characters and high-quality assets. I have experience creating both game-ready and high-poly models, as well as PBR and stylized texturing, and am familiar with common industry workflows. I pride myself on attention to detail and client communication, and…
ArtStation Link Here: https://www.artstation.com/artwork/3qnmJD This Environment is made in Unreal Engine. It was actually more a project for myself to understand how to create a nice Landscape using the Virtual Texturing, Stylized Foliage, Rocks and also how to create a nice composition and a color palette. I was highly…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Hair is usually made out of layers, so you can't get them straight like it is in the back of the head. They only behave like that if wet or brushed in a direction. Remember the concept of the big/medium/small-sized areas, it also applies to hair, mainly stylized ones. My advice is to get some real-life pictures to…
Thanks for the feedback and kind words Rocket Brian! I checked out your Spider Gwen model on your portfolio and its gorgeous! Love the stylized anatomy! :) I'm thinking of going more towards a stylized model, and agree that the face will definitely need some work to accomplish that. I'll be working on it some more today…
Hi guys. I see the big foam battle here, so I'd like to ask small question about one of the technique. [spoiler] https://www.youtube.com/watch?v=ngICRmxw1fM [/spoiler] It's foam close to stylized that using in civ6. I've prepared wave animation shader (for game engine) and wave generator (spline + some areas with different…
I think this would make a good stylized hammer. the 1st thing that comes to mind in terms of texturing style would be DOTA 2. I think its important to have plenty of references of the type of texturing & Style you want to create. not to flat out copy but to get ideas from. when I get stuck on a texture I look back to my…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re
looking for 3D Environment Artists for
a medieval fantasy RPG
project. The Gothic II and The Witcher 3 games are the…
Hello everyone! After getting portfolio feedback from multiple sources, the general consensus was that I have too many stand-alone props (they are 100% correct) and not enough environments so I decided to remedy that situation and work on an environment for my next project. After much deliberation and many, many different…