So, I recently got a request from a student asking me to mentor him in handpainted texturing. I was ready to do so, but I decided against it after learning it was actually a requirement for his capstone class. Personally, I think it's deeply unethical that his school is requiring its students find professionals to mentor…
You can absolutely build the same sort of thing with distance nodes and a bit of fiddling around - I use that sort of technique a lot for converting handpainted masks to distance fields for further processing. The main benefit of the included primitives is that the shapes are defined by a function that emanates from the…
Looking good hykare! When I do handpainted stuff like this I like to work with multiple layers. This may or may not be standard and potentially makes things take a bit longer. I just enjoy a non-destructive workflow which let's me go back and make changes. I'd suggest a layer with your flat colour, a layer with a guide for…
Day 2 Well, its only day 2 and I already went back to the drawing board :P I decided to go ahead and block out the whole body before I start making a detailed head, don't know what I was thinking (still in bust mode I guess). here is my progress from tonight: From here (tomorrow hopefullly) I would like to get in and…
Just answer your 2 questions, I'm personally a big believer in quality over quantity. Better having 4 amazing pieces of work showing your best qualities than 8 pieces with a few stand out pieces. In terms of styles and directions I think it's always cool to experiment and see what you connect with. I started off doing…
I've been trying out making some stylized models lately (mostly a few handpainted weapons that I never posted as they just weren't up to snuff IMO). Anyways I figured I'd try making a stylized asset utilizing sculpts and PBR as that is closer to what I usually do (somewhat realistic weaponry and vehicles). So I decided to…
Hi! Since I'm self learning and trying to make the art of a game, I'll post here some of my new stuff, all the comments and critiques are welcome! I try to record the modeling and texturing and uploaded to youtube, so you can take a look if you are interested :D (https://www.youtube.com/channel/UCcNTTp4TfIGt7gmxh7tT8Lg) My…
anyways sorry about initial post didnt notice there was a separate thread for something like this relatively low poly model right now its roughly at 3k tris need a bit on critique on the texturing part any suggestions on how to improve it it was a basic skills test dont have issues modeling as for the texturing thinking on…
Heya all! I'm still not 100% decided what it will be, but i'll go with Diana and want to show my inital sketches for a possible skin. Whenever i see Diana's curved blade i think she'd be the perfect fit for an Egyptian themed skin and luckily in the world of LoL we have the mighty empire of Shurima which will be my…
Hey, if you don't know me already, I'm an environment artist looking for some sort of fun side project that isn't an overly ambitious multi-year project or a commercial game that's just looking for free art. Here's my 2 year old portfolio link I've worked on various mods and whatnot since '98 so I've had enough experience…