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Need Critique on texturing

Roninfang
polycounter lvl 12
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Roninfang polycounter lvl 12
anyways sorry about initial post didnt notice there was a separate thread for something like this

relatively low poly model
right now its roughly at 3k tris

need a bit on critique on the texturing part any suggestions on how to improve it

it was a basic skills test
dont have issues modeling
as for the texturing thinking on how i can improve it more

hmmmm the mouth is partly modeled so that they can open the mouth in game and also the fingers but yeah i know usually for low poly game design tendency the mouth and fingers doesnt need to be modeled

anyways will post some wireframes later

also apologize for earlier forgot to mention a few important details

Theme: Dark Fantasy similar to Dark Souls but doesnt have to exact just use Dark Souls as in inspiration basically a creature that you would probably find in a Dark Fantasy setting kind of game

so when i asked the client if something similar rendering like Dragons Nest or Torchlight handpainted look but darker feel would do...client liked the idea and creature concept

http://i172.photobucket.com/albums/w8/roninfang/Two.png

http://i172.photobucket.com/albums/w8/roninfang/Three.png

http://i172.photobucket.com/albums/w8/roninfang/One.png

http://i172.photobucket.com/albums/w8/roninfang/Four.png

Replies

  • xvampire
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    xvampire polycounter lvl 14
    the character design is feel more like a cosplay than the actual creature ...
    unless you going to dark / fun cartoony storyline route of course.
    with that character design ,you wont get darker ...

    as for texture, maybe you can draw more bones and horn to make it look scarier?
  • Roninfang
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    Roninfang polycounter lvl 12
    well its for mobile gaming iphone etc...so it wont be as high res/high poly like a 3d model for a ps3/pc game hmmmm in anycase ill try adding more bones maybe to the lef area to make it more scarier....
  • roosterMAP
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    roosterMAP polycounter lvl 14
    render higher res with a light grey background (very slight blue works well for me).

    that way I can actually see ur character.

    I can also recommend you look up racer445's texture tuts. They're all over the internet.
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