So, I recently got a request from a student asking me to mentor him in handpainted texturing. I was ready to do so, but I decided against it after learning it was actually a requirement for his capstone class. Personally, I think it's deeply unethical that his school is requiring its students find professionals to mentor (and evaluate) them for free while charging good money for the credit hours.
Now, I understand internship requirements are not an uncommon thing. I had to do one myself, and while I find the practice to be pretty grey, I'm sure it boosts the school's industry placement rates and is a real benefit to the student's resume. Still, in that situation I was providing a service to the company I interned for, not the other way around. They got decide what I did and they didnt take any extra pains to train me.
Also, the way this mentorship is set up seems practically designed to exploit the student: first by not helping them find a mentor, then by forcing them to retake the class (and pay for it again) if they cant find one by the third week.
But now I'm curious. Would you "mentor" a student if it were a requirement for their degree program? And students, does your program have something similar?
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College Students. Um. The school should have those mentors on staff. There were a few key professors at Digipen that I would often go to for advice and guidance that really helped me as an artist. Actually, that was one of the things I liked most about college and it felt like one of the most legitimizing features of going to college.
While in school, I spent many nights/weeks helping students who were struggling but quickly realized it was quite a superficial environment.
I like to make genuine friendships, I am put off by people who approach me only to advance their own career goals.
I think it´s a douche move from the school forcing them to rely on others to do this for free.
I felt kinda bad for the guy though,
It's exploitative and shit.
I rode the understudy hard for 6 months, at the end he got accepted into the Royal College of Art in London to study Industrial Design based on his portfolio, which was hard to get into. I have to say it was one of the most satisfying experiences of my life so far. You don't have to handle the situation in such an intense way though and it depends a lot on the individual. If it is someone who is not worth the time, send them home, or build in a test period. You can make a big difference to someone's life though and work experience places are very scarce.
I have to agree that lately there are many commercial institutions capitalizing on young people that have no business teaching computer graphics, but your old established community college is a different story, I teach part time at one. While not all students are worth the time some of the kids are brilliant and deserve a shot.
I agree it is good for students to be able to interact with people currently working in the industry but then they should either hire them for speeches or feedback sessions or even lessons if the workplace allows it, or the school should ask for free help themselves.
I've received a fair few of these types but most of them aren't mature enough to take critique properly since they are forced into it rather than of their own want and drive to get better.
So I tend to decline them, only really openly chatting with younger polycounters that are clearly trying to learn of their own accord.
I will say though: nobody got less education from their instructors. This wasn't some excuse to shovel away responsibility. In fact, a lot of the instructors would end up being mentors. I'm not going to give an Art Institute too much high praise, but I will say (some) of my instructors were great, and always available for advice and critiques, even when i wasn't in their classes, and even after I graduated.
Telling students to find a mentor really just helps them to branch out, make connections, and find new places to receive feedback.
It's not perfect or anything, and I wouldn't expect any working professional to give up their time for a kid who doesn't give a shit anyway, but it's not as nefarious as some of you guys make it sound. At least it wasn't for me.
I agree with everyone who says they don’t want to mentor someone who isn’t doing it of their own volition. That’s how I feel too, and I would think schools understand that well enough to not make dumb requirements out of it.
I also with everyone saying internships are a great thing, but internship requirements are a tricky thing to enforce. If every game design program forced its students to do an internship, there wouldn’t be enough internships to go around. That’s why everywhere I’ve seen it enforced, there’s also a plan B, usually a “teaching internship” where you TA a class for a semester. In this specific case, the “mentorship” is plan B for students who don’t find an internship, but a really bad one imo.
Muzz, I can’t say I see them problem with that? I see people post class threads here and noone’s forced to respond to them. If I were teaching a class I might do the same thing, because forum participation is really important but there can also be a real psychological barrier to posting.
I envy you, Beefaroni. That sounds like the best possible state of affairs. When I did my internship I got little help from my school and ended up taking an unpaid internship because I couldn't find anything better.
Yea, I should have clarified this as well. I view it as the school offloading instruction to professionals who aren't getting paid any time for their work.
Based on the school I went to that doesn't seem odd.