I like Polyunwrapper, it’s $40 and supports latest Max. The developer is also great with updates and feature requests. http://www.polytools3d.com/tools/polyunwrapper/index.html There have also been some updates to Max’s built in packer, with Unfold3d it’s actually pretty good now. Worth another…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
more updates on the blockout for the game early blockouts for game modular assets in 3d applications, not alot of because primary focus is in engine this the quick blockout and some quick asset for the main menu the game is divided into 6 sections, images shown are quick blockouts of all 4 sections except the last 2…
Hey folks, I just wrapped up my most recent lighting study in UE4 and wanted to share how it turned out. Been building it up and testing some techniques for a while and while there is more to come this version is more or less done (seasons and weather coming soon though). Updated with the newest version of the forest Hey…
Hi guys, I've been working on this mod for some time now as a personal project while studying at university. Now university has finished I'm tasked with finding a job. So because I'd like to feature this in my portfolio I'm going to release the beta version of my new Spectrum style DM_Deck remake for download here on…
This is the concept I'm working from - 'Huntress' by Sasha Forman https://www.artstation.com/artwork/1VYlZ I'm trying to do a very realistic interpretation of this concept but I keep getting stuck on a few things. I've changed up the bone/prosthetic knee joint up a bit, just because I felt that the original design didn't…
Hey guys! Just thought I'd make a thread for a scene I'm working on. I'll update this regularly to show progress and to show you guys what I'm working on. It's a scene based on this really nice piece of concept art by Tuomas Korpi. I'm not sure exactly what the concept was intended for, but I love it :D Please note…
Here's a long overdue update! Since finishing the blockout, I did a first pass at the main brick wall material, as well as the wall trim: I applied these materials to a set of simple modular wall pieces: I also had my third mentorship session with @Lucas Annunziata, where we mostly covered material workflow and a few…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
Passing along the solution that worked for me based on conversation with Marko S, an Autodesk employee that was able to help me through this whole thing. 1: Blend materials should be available in Maya 2019 and the fact that it wasn't for me means it's missing. I plan on resetting things in the future but at the current…