Good evening everyone! I'm curious what is going on... I've looked around trying to figure out this issue. It happens when I bake my high poly to my low in xNormals, the latches seem to be casting a shadow during the bake and it gets put onto the pages... Any ideas? Cheers
Hey I don't have Cryengine 3 SDK installed, nor would I know how to use it. I was wondering if someone could extract all the textures associated with these two models and post them so I can download them. Diffuse, spec, normal the whole deal.
I've been looking for how to do this for awhile and never found out so have done this manually but I am hoping there is a way. When capping a hole, in the back of an object for example.. is there a set way to make all of the loops connect? So rather than having a huge N-Gon you instead have a bunch of polys connected to…
Can I rotate and place the UV parts to my liking in the UV editor? Or does it have to be exactly as the original layout result? Heres the model I created and the UV set:
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
New Update, we reached 95k which means full voice acting! And we also posted this video as thanks. http://www.kickstarter.com/projects/jonaskaerlev/a-hat-in-time-3d-collect-a-thon-platformer/posts/501553 [ame=" https://www.youtube.com/watch?v=ainekLRaFQk"]A Hat in Time - Voice Acting Stretch Goal!! - YouTube[/ame] Finally…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…