:poly136:Hello'm sorry that I do not know my english language but I send you my work I had narisaval not made in 3d editor I once shook a 3D editor can not I have not turned out to do, I send you the job character arsonist with a view of 1850 included three weapons and a mask is not a gas mask is a mask like a spy with the…
haven't updated this thread in years... I've been spending most of my free art time painting and not 3d-ing... here's some of the crap I've made. They each took about one evening to make, however much time I had between getting home from work and going to sleep. And it's all acrylic. I just got a larger easel, so I'll be…
Really nice model and texture you got there, you seem to improve a lot. I am not sure how curtain things in your design work. for example the belt is holding up the pants, but how? the eye-pad strap is placed a bit strange and the bracellets look molded around her arms (must have been painfull). I dont mean to bitch....but…
Finally finished a piece that I started about 2 months ago (way before I joined Polycount). Mainly with this piece I was practicing on camera placement, depth of field, multiple material layers etc... This was created in 3ds max 2013 and all textures (except for the map, which is the "USGS - US Geological Survey" and table…
Kwramm nailed it Polycount wiki is a wonderful resource as well. As your grow in experience consider Softimage, Lightwave, 3dstudiomax, Maya, Modo, Cinema4d etc. and of course blender is just as viable as these are all generally good base 3d programs that stem as the main pipeline (in most cases) After that look into…
Hello Polucount. I recently made a small prop of a grandfather clock. I would like to hear advice on the correctness of the model in terms of topology, UV and texturing. Is everything done correctly and well, or can something be corrected and made better? Every criticism is very important to me, so please criticize)…
All of the above thread is incredibly sound advice. One thing to add based on this quote, while you are still figuring out the main pipeline of 3D please ignore this fear mongering about draw calls that so often gets blown out of proportion. 99% of the time in a non-production environment you will not need to worry about…
Hello Fellow artists. I would like to get some advice for making character for games. I would like to know what are requirements and limitation to create character for games. I only know that i need to take care about polycount , because i can not import that in game engine. So. Does for creating character for games is the…
So, I need some help with my 3d. I made this axe and I'm not happy with it. I feel there are things missing. Things I should know how to do better. Doesn't look like metal or wood, I feel. Just, eh, not as good as it could be. So, I want to 'remake' it in the sense that I am doing a new axe. I'm working on a sort of base…
I'd like to try my hand at digitally recreating some Greek sculptures for practice, but am a little stumped as to the best way to go about it When we would work with models in sculpting class, the students were encouraged to get up and check out the model from various angles to get a good sense of the form. Not really sure…