Hello Fellow artists. I would like to get some advice for making character for games.
I would like to know what are requirements and limitation to create character for games. I only know that i need to take care about polycount , because i can not import that in game engine.
So. Does for creating character for games is the same as for features films?
Zbrush/3D ap > Retopology > Uvs > Texture > Rig> Animate> ??>
1. How to make low poly character to have high details?
Is there some courses, online courses that show full character production for games?
2. In texturing process, what modeler have to leave for the texture artist, or vice versa
Replies
your pipeline seams prety much how it works, sometimes you do the diffuse map directly on the high polygon model and bake that along with Normals and AO.
pretty much everything is in the Wiki though, good luck
afisher did a great writeup on a pretty typical pipeline here:
http://www.3dtotal.com/index_tutorial_detailed.php?id=1763&catDisplay=1&roPos=1&page=1#.Urg74fRDuMI
One of the most up-to-date free tutorials on the subject IMO.
Hai Phan has a great one on CGCircuit, you do pay for it but it's cheap and the value is great. His videos are very thorough:
http://www.cgcircuit.com/lessondetailcomplete.php?val=994
And yeah, definitely browse the polycount wiki. Once you start to learn more about the process and terminology, you will be able to just look at work form other artists and in games and learn a lot.