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Game character production

Hello Fellow artists. I would like to get some advice for making character for games.

I would like to know what are requirements and limitation to create character for games. I only know that i need to take care about polycount , because i can not import that in game engine.

So. Does for creating character for games is the same as for features films?

Zbrush/3D ap > Retopology > Uvs > Texture > Rig> Animate> ??>

1. How to make low poly character to have high details?

Is there some courses, online courses that show full character production for games?

2. In texturing process, what modeler have to leave for the texture artist, or vice versa

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