Hi! I just had a few questions on taking a high poly model and transferring the details to a low poly model. I'm trying to understand and learn how to efficiently do hard surface modeling in ZBrush using Zmodeler, so i decided on starting with a simple barrel and I'm having a bit of trouble. I'm building this model to be…
Hello all, I thought I would share my new portfolio website along with the new content I have put on it. I finally have a blog section that contains a run through of tutorials and tools I have and will be developing! There is some interesting stuff on there concerning Maya pipeline setups, how SVN externals can be useful…
Hi there, I'm hoping someone here can help me. I recently installed Physx and Apex for maya onto my system, so that we can look into using it as an experiment for clothing for our in game models. However I keep having problems, where I create a test model and a plane to use as a quick cape. I first create the mesh, assign…
Hello! This is my first thread but I've been looking around here for a while and I'd like to thank everyone for the amazing work and motivation that comes out of this forum. I am currently learning Zbrush 4R5 and have what seems to be a basic technique is giving me trouble. I have a character I have designed back and right…
I have seen dozens of tutorials that talk about something called UV pinning. It's the concept that you deselect any number of UV's on a shell's boarder and unfold. This will somehow make the unwrap better. It has never made my unwraps "better" and a large part of this is that I'm not understanding what it actually does. I…
Ok, it's been an absolute nightmare trying to learn about how to use gradient maps for toon shading, as I keep on seeing examples of people using it but never any explanation to how they've done it. I was lucky enough to come across polyphobia's TF2 shading tutorial (…
I purchased MayaLT 3 days ago and I've been going through tutorials and what not trying to understand it. I figured I should take a break from the tutorials and see If I cant create someone of my own without guidance. I'm new to this stuff, I'm trying to keep the Ngons out, limit the tris, and not create wasted polys. I…
Hi everyone, This is my first post on the forums. :) Since a week I started with shader programming (HLSL), but allready I ran into a stopping problem. I followed this tutorial, a tutorial to write a simple ambient shader. If I apply my shader to a model in Max 2013, or in FX Composer the model just dissapears. :shifty:…
[UPDATE] ((Today is the Last day of the Sale!!) I am running a christmas sale on this course only till new years for $9 dollars!(Udemy doesn't let you set it any lower) So if you were on the fence before about taking the course or if you wouldnt mind sharing this on your social network I would be super pumped! I hope you…
Got 90% of the way through with redoing my shotgun ( trying to better myself at material definition, texturing and whatnot.) And for whatever reason xNormal wont let me bake maps. "xNormal has thrown an exception" error and nothing happens. :poly127: So anywho, I decided to go through millenia's tutorial again and actually…