I purchased MayaLT 3 days ago and I've been going through tutorials and what not trying to understand it. I figured I should take a break from the tutorials and see If I cant create someone of my own without guidance. I'm new to this stuff, I'm trying to keep the Ngons out, limit the tris, and not create wasted polys. I think I'm doing all right however my "all right" could be your horrendous, so please shoot me some advice / tips.
I'm not satisfied with the panels on the top of the tank, they have the right shape but I feel like the poly count could be smarter, I'm just not sure how to actually improve on it.
The turret mouth closes into a single vertex. i know it's not critical since its not intended to be seen, but is there a better way of handling that instead of making 9 or so tris?
I've been working with a lot of references from google as well and I'm not really sure how to handle the body plating that goes in the front of the tank
GIF:
https://gyazo.com/2b08ac514e9dec70acea6f8fcdd55cd4




These are some of several areas I haven't really figured out how to 'honestly' recreate:

Thanks!
Replies
1) Regarding the tank barrel, not really.
2) What can help here, as you've done already, is to just model those pieces as floating pieces of geo. If you need them to be fused, I'd use a script like KTools or Creasse v +1 or AMTools, and use their boolean/union tools to fuse the meshes together. And then do mesh clean up afterwards.
Unless this is an issue of how to model those specific elements like the forward machine gun port, the driver port, and the side ramp above the tracks? Can you be more specific.
Good luck with the bottom half!
EDIT: How should I make the tank tracks? I want to keep each rectangle track segment as one object for the UV so my UV isnt covered in tracks, same for the wheels. Is there a better approach that im not thinking of?
That's not a bad idea. I beveled the corners as well on the hatch, I'll have to experiment and see if I cant create something similar to that or some variation therein.