Fog that is everywhere (far and near the camera) doesn't help the composition, especially when you want to see the details.This screenshot from the Order uses a lot of fog in the background for example, but as you approach the camera the fog decreases it's intensity, giving you the ability to showcase all the beauty in the…
I think Recruiters often like a one page pass also, they're busy people and often don't have time to navigate and watch videos, it's nothing personal. Try to have a nice one page gallery that really showcases the pinnacle of your work. take your 5 best assets, you should click a link and BOOM. If that makes sense.. ahah..…
Fun Buildings! One thing the models (and concept) are lacking is a foundation. A small, stone border around the base of everything will really help it go a long way. You can build these up higher too, if you like. Get crazy with it. http://us.games-workshop.com/games/warhammer/terrain/showcase/images/Terrain_bordered.jpg…
Hey there guys! I see there's not many projects done inside of Unity around here, or at least I haven't seen that many of them. I'd like to share some screenshots from my latest environment done in Unity. It's supposed to be kind of a "portable" (or temporary) military base that the soldiers have set up somewhere in the…
I thought it was to the point, You guys are reading to far into it. If all you have is art in a game engine doing nothing, that's not a game that's art. If all you have is cubes moving around but nothing designed out. That's a prototype (and a bit closer, but still not a game) If you have something with a little of…
well i'm just going to pass along what the advice i've internalized about portfolios and demo reels: in this case, as it's an animation portfolio, make sure the whole reel is about that. which is to say, cut out anything that distracts from showing off your animation. your reel is a good start, but there is far too much…
Hi everyone I've been working hard on my portfolio for the past 2 years, doing iterations deleting ugly artwork and creating new projects that I like to create. just to get in as a Junior 3D Artist, but I'm not sure what employers want to see, and what considers a good portfolio. I also want to know what artwork should I…
Hey everyone. This is a character that I made in the free time. Based on the concept by awesome Adrian Wilkins. Also you can go on the link below for a few videos showcasing a lot of the details (Videos in 4K/60). Model rendered in Unreal Engine 4.25 with the use of RayTracing. Also I recorded most of the process, so…
Hey :) In Unreal engine (https://docs.unrealengine.com/en-us/Resources/Showcases/PhotorealisticCharacter#hairauthoring) you can take advantages for hair texture when you use an "Unique ID"-Map (which will assign different color-shades to single hair strands) Now i was wondering, is it possible to arnold-render XGen-Hair…
Hello, all. This was my final reel encompassing my work in 2018. Please have a look and share any critiques you have. This was intended to be a game animation reel, primarily, with a few cinematic clips here and there. I'm looking for critiques not just in animation technique, but in the reel presentation and direction as…