Hey
In Unreal engine
(
https://docs.unrealengine.com/en-us/Resources/Showcases/PhotorealisticCharacter#hairauthoring)
you can take advantages for hair texture when you use an "
Unique ID"-Map (which will assign different color-shades to single hair strands)
Now i was wondering, is it possible to arnold-render XGen-Hair somehow so i can generate this map?
Like with an AOV? Each hair strand gets another color variation and show that in the render?
How would you do that? Is that even possible though?
Replies
http://www.youtube.com/watch?v=_ZUY2XFm94Q
Vielen Dank!
I will have a look and try to reproduce it and will post a result here after that.
I ended up creating a render override with the AiColorjitter, works pretty good!