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Is My Portfolio Ready?

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Devwan_99 polycounter lvl 2
Hi everyone I've been working hard on my portfolio for the past 2 years, doing iterations deleting ugly artwork and creating new projects that I like to create. just to get in as a Junior 3D Artist, but I'm not sure what employers want to see, and what considers a good portfolio. I also want to know what artwork should I remove that is not solid enough to be a good artwork. I want to showcase them as easy and as neat. What can I do to improve my portfolio?

Here's my portfolio:

https://www.artstation.com/migueldumars

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  • Quasar
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    Quasar polycounter lvl 19
    I would say No Man's Town, Shinto, and Freezing Cold are your best pieces. If you provided a breakdown of each map, you'd be good to go. The rest of your works are solid, but they feel like filler. 
  • Aionard
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    Aionard polycounter lvl 2
    Some good stuff in there, makes me feel very uneasy about mine ;) the only thing I'd say (which was advice given to me) is to show which models/props you've made, and how the mesh and UV's are looking, if you're using trims etc.
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