Here I will be posting my CSGO weapon skin we had to do for prototyping class, including a small WIP. This is my first weapon skin Link to the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=708368828 The end result:
Hello. I recently came up with an idea for a weapon in Team Fortress 2. The idea of the weapon is that the Pyro stole the Soldier's coat. I really liked the idea (so much that I made a thread on the subject) but I have tried modeling in the past (It turned out ugly...) and I think it would be a shame if it never came into…
Mobile Weapons Kit design for app games or other platforms that require low poly. https://www.unrealengine.com/marketplace/lowpoly-weapons-kit Thanks, PG Team!
Hello Polycount! I am fairly new to 3d modeling, just started about a couple months ago and I thought I should post on polycount to get feedbacks and help :) I am currently working on a Scar and it is my first time doing a weapon. All I've been doing before was do some simple objects to get used to unwrapping, 3ds max,…
Hi everyone, wanted to share some of my concept works I did for COD online when I was in China (Activision Shanghai) Most are redesigns of real life weapons, had to make big changes due to legal reasons, some are legendary weapons that are totally sci-fi.
Hello ! My name is Robert, I am a 3d artist from Romania and have worked on the following projects as a Contract 3d artist: CoD Black Ops 3 - weapon artist ( Gorgon and Rsa Interdiction + attachments) @ Art Bully Production CoD Infinite Warfare - weapons artist @ Ryzin Art Insurgency Sandstorm - vehicle artist @ Ryzin Art…
I've found lot's of scifi-ish, robot-ish and similar kits, but i was looking for weapon parts. Not just small parts, but things like handles, muzzles, etc. I'm writing a small procedural workflow in Houdini and i'm planning to build up those weapons based on a few rules.
I'm in dire need of a weapon animator for Empires, a released mod for Half-Life 2. You must be able to animate all necessary sequences for first person weapon animations (draw, reload, fire, go to/from iron sights) and must be able to compile the animations into Half-Life 2's smd format. Payment will be negotiated…
Hello there polycount! A few days ago i gave myself a challenge to draw weapon for every single hero in DOTA2 (if hero uses weapon, some of them are magic users that don't have anything in their hands etc so i will pass those). I am not aiming to do crazy "overthetop" items, most of them will use only color palette that is…
Hello everyone! I have been concepting-modeling-texturing some weapons based on the amazing WOW. Hope you like it ;) BTW On the first image the Orc Portrait is from Blizzard Entertainment but the weapons are my own...