Hello Polycount! I am fairly new to 3d modeling, just started about a couple months ago and I thought I should post on polycount to get feedbacks and help
I am currently working on a Scar and it is my first time doing a weapon. All I've been doing before was do some simple objects to get used to unwrapping, 3ds max, etc.
So here's a screenshot of the weapon, still a work in progress. Feel free to comments and give me tips!
Replies
The photo you provided of the rifle is of a SCAR-H but the magazine you posted is one that would be used in a SCAR-L.
I ask because the magazine you've modeled looks like a wonky mixture of both from the former and the latter.
Also, make sure to pay attention to the rounded edges on the rifle. You've nailed it in some places and need some work in others.
Other than that it's a good wip.
This is THE one I am trying to make. I believe it is a SCAR-L after reading its descriptions. I guess I will have to remake the handle too then :P.
I actually haven't rounded those edges yet. Guess I'll have to do it asap.
Thank you for the help!
By the way what is a good polygon count for the low poly?
@beefaroni thank you I will probably get it tomorrow. I hope it helps me .
Heres a little update : Rounded some edge, remade the handle and added some other stuff.
Also what is the best way to make these "holes"?
I'm also trying to model the Scar H, but i have some problems too.
Right now i am struggeling with the Stockattachment (the black thing), so there where it is attached to the Mainbody.
I have no idea how it really looks like, i just have those references but it isn't clear for me how it functions...
Greetings,
Fischi