[disclamer - someone else on this board has already made a planet shade its there idea i just made my own version, i tried to post this as a reply to his thread but it didnt work :( ] virtuosic's thread can be found at http://boards.polycount.net/showthread.php?t=67107&highlight=planet+shader This is my current WIP, a…
What are you asking? Can you export the shader from SP? If so then no. You export the texture maps and recreate the look using a vray shader. Shaders are generally renderer specific. SP viewport and vray are 2 completely different renderers. (MLSL shading language was recently introduced by Allegorithmic so who knows, it…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Do you like to wrap things in beauty? Does it make your heart pitter patter when you see a character or environment that looks like someone took the time to make sure that each nook and cranny was properly shaded? Well – then this is the spot for you. Insomniac Games is looking for a Shader/ Texture master. Our shader/…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
Unity's default shader has logic built in that simplifies the runtime shader, if various bitmaps are empty. The shader you're using might do the same? Normal maps do add detailed shading on mobile. But every bitmap has a memory cost. If you're not using it effectively, best to omit it.
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I'm more of a graphics programmer than artist, but I'd really like to have a 3d modelling tool that allows me to share my runtime shaders directly with my editor. Most tools seem to only suport DX9, Cg or GLSL, and I really rather not support two sets of shaders. I remember SoftImage having both DX9 and DX10 support, but…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…