Life got in the way a little bit but I have some more progress. Filled out the scene with some megaplants trees. Hope to continue moving on with this for the next week and a bit.
I am wanting to move my model a bit (just wanting to rotate the neck). Right now it is in symmetry but i dont know if i should move my model then retopo it or just retopo then move?? If it is the ladder how would I retopo my model then move it and still get my high poly detail on my "moved" retopo model?? Any answers would…
We're all moved! A huge amount of thanks to Vito for hosting us all these years. Tonight at around 10pm CST the site will come down while we move to new servers. For many years, practically time immemorial in internet years, the site has lived on hosts provided by our good friend Vito. After last year's relaunch though, it…
i never noticed this...but the tweak brush seems to have a lock on it, to a degree. i can move geo with it...but only to a certain point...then it stops. there a setting i'm missing for this? also, w/the move tool...i'm tryin to move a separate body up towards the next of a character. but when i try and move it up…
So I've found this is really hard to explain but in maya there is a way to use the move tool based on your perspective view. Basically you would grab the whole move tool not an arrow and then move it based on your perspective and it won't move towards or away from the screen. Is there a way to get the move tool in 3ds max…
Hello, Now I know that when using the "Move Brush" if you press hold ALT while sculpting, the surface is deformed perpendicularly (i.e. along the normal to the surface). I wanted to know if it was possible to use the Move Brush to deform along the surface. Like moving the surface of a sphere without it producing any bumps…
So in 3DS Max I've got my face rig all linked to my controls in the reaction manager and it works fine when it's stationary, however, I'd like for these controls to move with the head rather than stay in the same place. I tried parenting them, but because the reactions are based on the slider's world space position, when I…
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…