I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
Not really tracking why this is happening, just following through a tutorial and then the object I Ctrl+D duplicated from the original pillar is just... well green. I deleted the history of the object so thats not the culprit. Any suggestions? Edit: -it appears it is unique to this scene. -it is unique to this object in…
Hello guys, I've been trying to wrote a script about scaling an object to specified target length, it's based of a "Scale To" script by Walid Abou Ali over at Scriptspot. Wanted to improve it to support multiple selected objects. Here is the snippet of what I have right now;( target = 10 xlength = selection.max.x -…
The title may sound confusing so here is an image. I select some components, Maya changes pivot to the midpoint of these components and now I want to snap some other object there. I found a solution, but it's annoying to work with: 1. Duplicate the object. 2. Select components. 3. Merge to center.4. Create -> Locator.5.…
I have a problem. I guess that when my object was in the center of the world space i acciidentally put some keys on vertices.And now my object is in the different location of the space and now i have found this problem and when i want to delete those keys my part of the mesh jumps to the center and another part stay in…
Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
Hi there. No there is no way to have multiple layers affected at the same time. The closest thing would be having instanced layers, but that would require them all to be the same object just with different locations or scales. Yes any objects on the same layer are basically "one" object. When using the voxel sculpting room…
So the problem is that i can't see one of my all objects in the scene. It is there, i can select the mesh, and faces and so on... but i cant see it when its not selected.( i did check all the layers too and all the settings for the object) I did reset maya and all the settings, so it have to be something wrong with the…
I am a new Modo user (Been using Maya for years) and I can't seem to find a way to select through objects in Modo. It will only select the objects/components that are not obscured by anything. While I can see a place for this, I would still like to, say, select the vertices on both sides of an object in one swipe. Is there…