A scene I put together in Unreal 5 using mostly megascan assets. The scene is inspired by the Dragon Ball anime and Tianzi Mountains in China. The scene is lit with Lumen and with VDB clouds. Gokus groom was created in Xgen and imported to unreal. The fog was made with a combination of volumetric fog volume and fog cards.…
Hi all, Here's a character I have been working on in my spare time, and was wondering if you guys could give some feedback. The character is half boy half dragon. The inspiration came from the breath of fire series, among others like the old TV series "the Tribe". Here some Marmoset renders (still working on textures)
Here is my latest sculpt, of a cartoon style dragon. I used Zbrush for the sculpting and V-ray for rendering, Photoshop for final edits, adjustments. I hope you will like it! :) Check out the other renders and the Timelapse video of the sculpting here: https://www.artstation.com/artwork/RRr0E Check out my Instagram page…
I have been working on this idea for a Large dragon skull environment where the head is now a small home for someone i have been working on it slowly but i wanted to ask for feedback before i go to far and do not want to make major changes . so i appreciate any tips tricks or ideas that can be given, thanks for your time
Hey guys, I'm working on a creature behaviour piece for my portfolio. This is the first part of the animation that I started to polish. The idea is that the dragon is protecting its territory from an unseen threat, later in the animation he'll spread his wings, leap forward, bite the air then stand on his rear legs and…
Hey guys, for class I am modeling a vehicle. We are given cinematic specs to work with, so 35k tris max and up to 4 2048 materials. I am using the Dragon Express concept by Patrick Ballesteros. Here's his website in case you'd like to check out his other work! Here's my blockout so far. The perspective view actually…
Greetings everyone, Thought i would give this one a try and see how it goes. The concept is not one character specifically, but is based on the one that transforms into a lizard/dragon, don't know the name cause i haven't played the game since the beginning :( Anyway, still struggling to make it look more unnatural but…
[IMG][/img] Hello All! I am currently finishing of my Advanced Diploma of Game Design in Melbourne and for our last project we are to create a video game :) . I am the lead artist in our group (Still thinking of a company Name). We have also decided that next year we will all continue on together and form an indie company…
Hey poly peeps!! I just wanted to put up a small update! The Toon Sushi clan has been hard at work on the cartoon series. Here are some updates as far as art! THE BLOG: http://toonsushi.blogspot.com/ Un-named for now we call him "THE STORY TELLER" : Pass 1 on design. Our Modeling Director Josh Singh will be tearing this…
Saiya-Slash team is looking for a highly skilled level designer/environment artist who will be able to make one level for our fan-made Dragon Ball Project. The level designer/environment artist will create one level based on a document we will be providing them which explains the details of what will be happening within…