1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…
Hello everyone. First, I'd just like to thank all those who helped me with their art criticism, it was very appreciated. So, finally after 2 years of 3D study I received a fulltime/fully remote job at a AAA studio as a Junior 3d artist. One of the reasons I was hired is I had some experience in archviz from doing some…
An interesting question to ask is how many studios make a (GAAP) profit to fund their operations? Here is a cool thread from 2008 below in Polycount that feels very relevant to this thread:https://polycount.com/discussion/58432/the-industry-is-collapsing-what-are-your-thoughts
I have a good PC and no problem since I began trim sheet. I created the mesh (plane) on Maya, made UV and imported and baked in Substance. When I put colors layers (for anchors point) it's good but when I'm begin to make normal, height and texture it's... war ! I don't understand why this random display problems ! Every…
Kind of.. i once stumbled about that (or more about users argueing about GUI :smirk: .. ) so i knew about it.. but i don't use it myself.. (used Max 4/5 only for a very short time).. (and i just discovered the original thread in this other forum..…
Happy to say that I'm finished! Another big learning experience as usual, specifically learned how to simulate cables in blender to further ground them into the scene. I also used a different workflow for details. Using Substance painter to paint in the height/normal details instead of using a high poly to low poly…
I started learning Blender by modeling a motherboard initially, mostly because its simple geometry in most cases, giving me a good chance to practice some basic hotkeys, but I sort of just kept going until I arrived here. So now I have a full PC modeled, with only 3 textures and basic geometry because I wanted to also…
Hi everyone, I am a 3D artist and I wanted to make a VR UE5 project for the sake of learning and improving my skills. I want to present what I have so far and hear your advice and feedback. This is still a WIP but I am running out of ideas. I definitely want to push the graphic quality further, if possible. I want to…