HI, I'm creating pistol referencing on Bioware's concept art. Using 3ds max, polybump, cryengine 3. What do you think so far? Pistol has around 7k tris. I wanted to be detailed. It's for portfolio purposes so handgrip is more detailed than it should be for a game. I'm planning also sculpt some details in zbrush and rebake…
Hello everyone, My name is Logan Thurman and recently I've started a new 3d modeling project. This project is based on a prototype Locomotive that will be developed for an Unreal Engine animation project in the works. I'm building this for a very detailed high end game that I've been planning for about the past 3 years,…
Hi, I'm currently studying in game development, in which one of my current units is lighting. I have now lit 3 different Scenes that I now need some feedback on to add to my unit blog. All scenes used were taken from the Free shop in Unreal Engine which Include a Sci-Fi scene and Infinity Blade asset packs, To show the…
Hello indie artists! We are a small project team (currently one artist, a sound/music designer, and a programmer) developing a match-3 puzzle game for Android only. And we want you! We are looking for creative 2D artists for UI, game elements, backgrounds, and animations. And of course for playtesting! The game will be a…
Hey Everyone, after finally getting to grips with cryengine, i am creating this thread to show my process with this project and will be requiring a lot of critique and advice towards my work so can make more professional and more towards next gen. I will be updating this thread nearly everyday to document my progress and…
Ummm, these are not 100% correct numbers but roughly : 3 grass props 4 trees (1 with dead branches , 3 green, different in shape) 2 types of ferns ( mainly for the caves) 3 variatons of ivy around 5-6 rock props ( with some scale and rotating you can create amazing variety with very low number of props, i eas really…