heres another, ill post game models later on too ofcourse
Can you post wireframes? What's your process for making these smooth curving/flowing hardsurface meshes while maintaining the high number of edge loops necessary to support some of the more angular shapes jutting out? Do you you ever use booleans with basic shapes together and retopo/weld?
Can you post wireframes? What's your process for making these smooth curving/flowing hardsurface meshes while maintaining the high number of edge loops necessary to support some of the more angular shapes jutting out? Do you you ever use booleans with basic shapes together and retopo/weld?
the hard way i guess? i donnow i just do what i need to do to make it look the way i want lol
i have no rules or special way to get stuff done,
in general im going from big shapes to smaller one, first u gotta nail the big general shape and only when its perfect u move on to the next smaller detail
u have to keep consist flow of the loops,
Hey Lonewolf, excellent stuff.
Thanks for posting the wires.
BTW, do you start with the Hi-Poly and then re-topo? I'm assuming you're using turbosmooth or sub division surface modeling?
...teach us your ways
Replies
some sharp modeling
well done mate
heres another, ill post game models later on too ofcourse
i did only one
Edit; i'd really like a breakdown as to how you've achieved a look like this on the gun, if i'm not asking too much
fake edit: and post more!
Cheers!
Can you post wireframes? What's your process for making these smooth curving/flowing hardsurface meshes while maintaining the high number of edge loops necessary to support some of the more angular shapes jutting out? Do you you ever use booleans with basic shapes together and retopo/weld?
the hard way i guess? i donnow i just do what i need to do to make it look the way i want lol
i have no rules or special way to get stuff done,
in general im going from big shapes to smaller one, first u gotta nail the big general shape and only when its perfect u move on to the next smaller detail
u have to keep consist flow of the loops,
heres a wire, i hope it helps
needed lots of revisions
Thanx guys
more coming soon
ill fix
Thanx!
I wouldn't even try to model that many details in max, too lazy
Thanks for posting the wires.
BTW, do you start with the Hi-Poly and then re-topo? I'm assuming you're using turbosmooth or sub division surface modeling?
...teach us your ways
second that!
i usually model the high first and than making a low poly from it when im done, but it really doesnt matter :P
I think the answer you're looking for is 'both'
post wires from low and high please.