VIDEO: http://vimeo.com/14119122 DOWNLOAD: http://www.vertexbee.com/public_files/vBee_Actions.rar There is a readme file in the .rar archive with all the instructions for installing and using the actions. Briefly: *Nmap_Combine and AO_Combine are very useful if you bake your maps separately. *AO_Enhancer adds to more AO…
What I Offer: * SFW or NSFW artwork * One or multiple characters * Simple backgrounds * Cell Shading coloring style Pricing: * One character * pfp : $60 * Bust-Up: $60 * half body : $120 * Full-Body: $180 * II also do vrchat, vtuber model, comic and animated videos so please DM me if you are interested. But before DM me…
My desktop test stripes picture started to show colors while should be perfectly gray. So my guess it's time to re-calibrate. I misplaced my old Color Munki somewhere so want to buy a cheap display profiler of same class. In fact never needed to calibrate anything but sRGB monitor , 2.2 gamma and 6500 k color temperature…
Hi there! I'm answering to you here about the question you asked me about the wrappings on DeviantArt...why? because I'm to lazy to reopen the Da notes that I closed for mistake. XD The bandages you saw on my "Shina the Leopard" model are all done by hand, no special tecnique or things like that at all, just a sketch with…
Ok, so I had two animators work on the animations for Juice (one of the characters in our game) and unfortunately one of the animators had the model rotated backwards in max so when we tried to get the animations working in game, half of them were facing the camera, and the other half away from the camera (3rd person…
Well I made the custom node. I'm using a green color now. I tried turning off Normalize and used a clamp instead. But it created more lines. I've changed a few of the nodes parameters. Such as multiplying by 15 instead of 180. Since 180 made it repeat over and over. Here is a comparison from the top. The only angle where…
Harden and soften normals are identical to 'Set Normal Angle'. Softening simply uses a value of 180, while harden uses a value of 0. What does this mean? Set Normal Angle splits all normals for faces that are more than x degrees different in angle, where x is the input number. So harden normals splits all faces (more than…
Good thing you brought that up. What I want to do is show is that people CAN do psudo code and still be a BIG HELP. Code and ideas in any format can help. For instance, you want the ghost to turn around 180 when it hits a wall: If(You hit a wall in front of you) Turn around 180 deg. Also, I will toss in bad code and ask it…
It's not obvious at first; when I say upsidedown I mean rotated 180 degrees so the normals are facing down on the W axis, the result being that they're backwards. This is easily confirmable by turning on backface culling or with just a simple selection: like so (Edit: Or more inteligently, with a non-symmetrical model…