Ok, so I had two animators work on the animations for Juice (one of the characters in our game) and unfortunately one of the animators had the model rotated backwards in max so when we tried to get the animations working in game, half of them were facing the camera, and the other half away from the camera (3rd person game).
One of the animators suggested that we use the "Move all" command with the "Off set" tool to rotate the animations 180 degrees. This worked fine in max, but for some reason when we re-exported the SMD files, the rotation didn't cary over and the animations are still backwards.
Does anyone know why this might be happening or if there's a command that we can use in the QC file to rotate the animations 180 degrees? The programmer said the "rotateto" command doesn't work.
Thanks!
Replies
That should hopefully fix your problem.
I'm more hoping that someone with some HL2 QC file knowledge will be able to tell me a proper QC command to rotate the animation in engine.
You've probably read through this page, but if you scroll down to the "$animations" section it will give you some info on aligning animations to the first frame of other animations. Can't say I've tried it, but it sounds like it could work for you since you mentioned that not all of your anims are backwards.