Hi ! Here is the thing These walls have correct 2nd UV channels and they kinda work, but the shadows of the vertical pillars inside the walls somehow seems to bleed on the other side of the planks whand I build the lights in production ; a bleed that doesn't seem to be caused by a bad lightmap layout. I think it might be…
Hey guys, So... I'm in a month-long break right now and I decided to keep myself busy by giving another try to mapping for Source. My idea is to choose a map I loved in a game I used to play and make a map based off of it for an 'actual' game. I will update this post as often as I can and hope I will hear back from you, I…
Hey guys, Aside from the usual comment of "dog shit brown" or "piss filter yellow", I'm trying to add some colour and focal points to this small section so that it doesn't all look quite so bland and flat. ATM, even though its full of shadow, it all really does come over as quite the flatly lit area. Any suggestions would…
HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
Hello! I have a question for rendering from max. I am trying to render a scene that has 2 things: * Ambient Occlusion * A sun as a single source of light TO do this, I am using 2 lights in my Max file: * SkyLight * Omni Both are set to cast shadows. Both have their light intensity/multiplier set to "0.5" Right now I am…
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
https://youtu.be/jlVKpQQ2J60 Hey everyone, to celebrate the recent surge in youtube subscribers I put out 3 free unreal lighting presets, you can simply copy paste them into your UE4 scenes with no plugins or installation required. I might make more of these in future if there is enough interest :) Free download gumroad…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighting and Shaders Artist to join our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
Hi everyone, recently I have started working on a new personal project. The main focus of this project is to work on my lighting skills, while also trying to improve my other skills. The simple plan for this environment is to create everything and then come up with a few different lighting scenarios. I currently have 3…
*Finished* _____________________________________________ The original concept was this guy here I wanted to go a bit more grungy with the scene, heres mine right now (below). I need to get moving with props, but this is the general shot I want the scene to be...seen from. This is kind of how I want the lighting to be set…