Hi there. I am in trying to get my head around the best approach to take for creating a natural environment assets for my game. The main problem i am having is when to use unique unwrapped meshes and textures and when to reuse and tile textures. I am aware that having unique maps for many assets would cause the project to…
Hi everyone! Lately I've seen quite a lot of modular stuff being posted and it looks like it's been discussed quite a lot, but mainly FPS stuff. Almost nothing on side scrollers, though they are emerging more and more now. Me and a friend of mine are working on an indy 3d side-scroller and can't figure out how to do…
I finally finished my UE4 Modular Environment course with CGMA. Teached by Clinton Crumpler. it was an amazing 10 weeks course and i learned a lot. I really can recomand this course to everyone who has still problems with modular environments.I created this victorian mansion with 3dsMax, Substance Paitner, Substance Source…
Hey guys, I've been struggling with getting some principles of modular design into my head, and was wondering if someone could explain something to me. Modular texturing/materials is obvious enough when working with flat planes, as in the Thiago Klafke tutorial - allocate texture space to a plane in a logical/practical…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
A 3D modular building made for my 3d modeling & texturing class assignment. Total hours for this modular building is 100 hours. 3D Preview available in : https://www.artstation.com/artwork/P4wrL
Hey Guys, let me begin with the problem. I've had my mind set on doing a small modular environment using a Gothic Setting. Using references from http://www.moviepilot.de/files/images/0666/1462/dark-shadows-1.jpg And also other cathedrals. i don't know if i'm overthinking this but, i got stuck on the base mesh where im…
Hey there, I was hoping to gain some insight on the topic's title, and maybe learn some new trick from those of you who work in the videogame industry. I'm making a modular environment (a house interior) in a post-apocalyptic setting, but I came to an halt when i got to these assets. They're pieces of a kitchen, and I'm…
I'm trying to find the earliest game who used Modular workflow and how its progressed to now, has anyone stumbled across anything? I'm doing a research thesis on Modular construction so anything would be a big help right now!