Hey guys ! I wanted to share some of the work I did on the DLC of Steep Alaska as a junior environment / vegetation artist at Ubisoft. I was in charge over all of the vegetation for the project and had a blast working on it ! You can find more of the shots here : https://www.artstation.com/artist/lamotterudy I hope you…
Hi there! I started working on fruits and vegetables recreated using photogrammetry based on real life objects :) All will have 5k tris with LOD stages and 4k PBR textures. I've scanned over 20 fruits and vegetables in total (some are the same type but variation), and I'll end up with probably 25 or something like it. I'll…
Hello there Polycount! So I can finally share some images from Battlefield 4, pretty excited since this is my first art dump ^^ anyways, I can only share in-game shots so I tried to catch as much vegetation as possible in the different settings of the game. I was basically in charge over all the vegetation for the project…
I would not recomend speedtree if he doesnt know how are these even made. Let him make some vegetation to understand it and then he can subscribe on speedtree. In vegetation you generally model the branches, and the leaves are 1plane each with maybe a few subdivisions (basically called cards) that uses a leaf picture and…
Hey! I'm currently making my first steps in vegetation modelling and could need some tips. I modelled a corn plant (and variations) and now want to create a 2D Billboard out of it, which should act as LoD model. But when using the Render to Texture feature it gives me a not so good looking texture. Obviously one side of…
Can't think of any other materials besides those posted by Eric. I've never modelled vegetation for Crysis, but from what I've heard setting it up to behave like Crytek's vegetation can be a pain. I'm pretty sure I've seen a similar thread on Crymod a while ago; you might want to look it up, there was some good info in…
Whats currently "the best" modeling software for vegetation (plants, trees, bushes, etc. etc.) for both usage - like real time (games) (low to middle poly) but also for still/video renders (mid to high poly). My main modeling application is 3ds max (renderer is vray). The top application was speedtree for years. I also…
We are looking for one freelancer artist to create realistic vegetation for our game in next-gen quality. Target platform is PC. The artist will have to make various trees, bushes, flowers, etc... Required skills: -Experience in game development -Experience in making realistic vegetation for games -High level experience in…
Hey all! I had the opportunity to give a talk about my vegetation work in Middle-Earth: Shadow of War at Digital Dragons over in Krakow, Poland last week! Thought I'd share the slides here in case anyone was interested in the workflow I ended up using across different vegetation types. There should be a YouTube video put…