[CLICK HERE TO SEE THE FINAL RESULT!] I've been wanting to do a nocturnal scene for the longest time, and I've spent a long time doing gritty sci-fi stuff so I'm excited for this one. I had an idea about doing an ancient shrine atop an island in the middle of the ocean, so I went to town. Here is a quickie dirty sketch of…
hi all, I'm doing a single player third person, objective is for the character to explore the shrine and find out the history here, i model the assets by myself to replace block in the engine, at moment this is work in progress, i will share more progress later.
Hey everyone could use some critique on my first slice of an environment. You can see all the photos here (https://www.behance.net/gallery/20337105/Cherry-Blossom-Shrine) Let me know what I need to work on. I feel like I could have combined some texture maps when I was rendering out screen shots.
Hello I've been working on a shrine exterior and would like some feedback on what I've done so far, all the textures are 4096 (one for the arch and one for the wall) they will be reduced after I'm happy with the textures. I used ddo for the grime and then painted in more detail to get colour variation. This is my first…
This is an environment peice I am currently working on for a university project. The theme of the I am going for is a Chaos shrine located in a desert setting. The goal is to eventually get this all in the UDK. Below is a basic blockout with base meshes just detailing what I want the final piece to look like. Base meshes…
So I was thinking of creating something Japanese but I think it's a bit of everything, but mostly it's based on japanese shrines. Still playing around with colors and scale. Sofware I will probably use. Maya Substance designer/painter xnormal photoshop NDO ue4. Hopefully I won't be too busy and finish in time.
Hello! I have been working recently on a new stylised shrine scene, inspired by the awesome concept of Grady Frederick, but I have been getting an issue when trying to render a small clip of my scene… For some reason some thiner objects in the video appear weirdly transparent ( see screenshots below, the difference with te…
Hey everyone! Thought I would post my latest environment, a Tibetan shrine. I wanted to learn more about terrain authoring in Unreal so this was a good opportunity to do so. I learned a lot and know what I want to improve the next time around :) Its using fully dynamic lighting and GI. Textured using the RDT textures and…
Based of the concept by Ivan Ilko: https://www.artstation.com/artwork/GXO48Q My interpretation of a dreamy autumnal Shinto shrine for the Artstation Feudal Japan: The Shogunate Challenge. Done in UE4. Massive thanks to friends and everyone who helped and gave feedback throughout the project. Special thanks to everyone who…
I've been working on a UDK env for the past couple days that uses tessalation and image based reflections (hadn't tried these before). Its also my first time really trying to get into Z-brush (all textures in the scene so far are baked from sculpts) The concept is basically a sacrificial shrine deep under the sea, sort of…